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Raymond Baseball & Softball Association
10U Softball Rules

League will follow OHSAA official fast pitch softball rules with the following exceptions: Revision
Date: July 28, 2022


•  Age Qualifications-
o Age shall be as January 1st. Fall ball seasons will use January 1st of the upcoming year.
  Playing Field
o Pitching rubber will be 35’ from the apex of home plate with a 16’ pitchers circle (8’ radius)
surrounding the rubber.
o Base path is 60’.
o Plate umpire is required. They must be at least 13 years of age and shall not be a relative of
any players or coaches. Field umpire can be an umpire from the lower division.
•  Equipment
o Yellow 11” softballs- the home team will provide 1 new & 1 good used ball for each game.
o Shoes are required equipment. Rubber cleats are permitted, metal toe plates & metal cleats are not.
  Roster
o Players may only be on 1 fast pitch roster.
o Batting orders must be presented to the opposing coach before each game.
o Teams may borrow up to 3 players from the lower division. If there is no lower division, they may
borrow from another league’s lower division. Borrowed players may play in any fielding position,
but must bat at the end of the lineup.
o Games may be played with 8 players without penalty.
o Teams will roster bat—you must bat all available players. If a player is injured or has to leave
the game for any reason while using the continuous batting order, that player is then skipped with
no out taken. She may re-enter the game later on and is to go back in the batting lineup where she
started the game. Coaches must inform the other team in these instances.
o No boys are permitted to play softball.
•  Games
o Innings: 6; Official Game: 4
o Maximum of 7 runs per inning.
o No new inning shall begin after 1 hour and 45 minutes from the start of the game, unless in the
event of a tie. In the event of a tie, at the end of 6 innings or the time limit, you will play
until the tie is broken or up to 2 extra innings. If at the end of the 2nd extra inning there is
still a tie, the game will be recorded as a tie.
•  Game Play
o Defense:
▪  Teams will play with 6 infielders & 4 outfielders.
▪  A team fielding 10 players must have each player in the normal playing position. Outfielders
must be in the normal playing position at the start of the play, approximately 20ft beyond the base
paths.
▪  If a defensive player is hurt on a batted ball, the play will stop and the runners are awarded
the next base.
▪  Play is considered dead when the pitcher has secured the ball inside of the pitcher’s
circle.
▪  Catchers are encouraged to attempt the throws when runners are stealing. Runners are permitted a
MAXIMUM of 1 stolen base per pitched ball, regardless if the throw attempt by the catcher is an
overthrow. Home base can be stolen only if the catcher throws to anyone other than the pitcher.
Home cannot be stolen on passed balls. Because there are no additional bases on overthrows during
steal attempts, in order for home to be stolen, 3rd base would have had to have been occupied prior
to the pitch. In addition, if 1st base and 3rd base are occupied, and the runner on 1st attempts to
steal 2nd, if the catcher makes the throw down to 2nd in an attempt get that runner out, the runner
on 3rd is able to steal home.
▪  A pitcher entering the game for the 1st time will be allowed 5 warm-up pitches. A pitcher
re-entering the game will be allowed 3 warm-up pitches.
▪  Pitchers may pitch a maximum of 4 innings per game. Any pitches thrown will constitute an
inning.
▪  If a pitcher hits 2 girls in a row or 3 girls in one inning, she must be removed for the
remainder of that inning. She is allowed to return, however if she hits a 4th girl in the game, she
must be removed for the remainder of the game.
▪  There will be a maximum of two walks per inning per team. A batter cannot be walked after two
walks are issued in the inning. After two walks are issued, when the player throws the fourth ball
to a batter, the batters coach comes in to pitch. The coach is then given up to 3 pitches to finish
the count, regardless of the count. That means if the count is full, and the coach throws a pitch
called by the umpire as not a strike, and the batter does not swing that the coach still has up to
2 more pitches. If the 2nd pitch is also not a strike, and the batter does not swing, then the
coach has one more pitch. On that last pitch, the at bat is over regardless of the outcome unless
the batter fouls that pitch off. If with a full count from the player pitcher, the umpire calls a
strike on the 1st or 2nd pitch, or the batter swings and misses on the 1st or 2nd pitch, then the
at bat is over and an out is recorded. If there are no strikes on the batter, the coach still gets
3 pitches. It does not matter in this situation if they are balls or strikes; the coach pitcher is
limited to those 3 pitches. The coach must throw a flat pitch from the pitching rubber that is
consistent in speed with the pitches thrown by the players in the league. Each illegal pitch will
count as one of the 3 pitches for each batter. If an illegal pitch is put into play, the umpire
will yell that it is a dead ball and the batter must return to hit again. These will be treated
like a foul ball, meaning a batter cannot strike-out by putting an illegal pitch into play. When
the coach comes in to pitch, the player pitcher must have at least one foot inside the 8ft pitching
circle. If the offensive coach is hit by, or inadvertently catches a batted ball, that ball will be
called a foul ball. No coaching from the pitchers rubber will be permitted. Runners will not be
awarded 1st base if they are hit by a coaches pitch.

o Offense:
▪  Bunting is permitted, except when a coach is in to pitch. Slap bunting (showing a bunt at any
point during the pitch, pulling back & taking a swing) is not permitted.
▪  Batters must make a reasonable effort to avoid being hit by an errant pitch. Failure to do so in
an attempt to “take one for the team” will result in a dead-ball and will not be recorded as a ball or a strike.
▪  Leading off is permitted. Runners may not leave the base until the ball has been released from
the pitchers hand.
▪  Stealing is permitted only when a player is pitching, not when a coach has come in to pitch.
▪  Runners may steal a maximum of 1 base per pitch. This means that even if the defense attempts a
throw on your steal and the result is an overthrow, you must remain on the base you just stole. No
additional bases are to be stolen. Home base can only be stolen when the catcher throws to anyone
other than the pitcher. In order steal home, you would have had to have been occupying 3rd base at
the start of the play and the catcher made a throw to any player other than the pitcher. You may
not steal home if the throw back to the pitcher is an overthrow.
▪  A runner may advance only 1 base on an overthrow from a ball that is in play by an infield
player. Advance at your own risk.
▪  Thrown Bat Rule- The first offense, both teams will be warned by the umpire, no matter which
team was the offender. Each offense after that warning, the batter is out and runners may advance
at their own will.

Contact

Raymond Baseball & Softball Association

PO Box 31 
Raymond, Ohio 43067

Email: [email protected]
Phone: 937-303-7643

Contact Us

Raymond Baseball & Softball Association

PO Box 31 
Raymond, Ohio 43067

Email: [email protected]
Phone: 937-303-7643

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